Cool game, but a roguelike requires permadeath and random generation. Turning on permadeath and randomizer gets you 70% of the way there, but random terrain would help a lot. Still a nice adventure game though. Controls were a little sticky for me, don't know if that's a problem on my end or intentional.
Ben Was Assimilated
Ben Was Assimilated is a hack n slash style game where things only move when you do. Includes assimilation.
Purchasing the game will give you access to the GMS2 project file, a world map and a 34-page booklet with strategy guide, developer commentary and bonus material, including an in-depth guide to all enemies, weapons and equipment!
- Start hacking and slashing right away
- Around half an hour of gameplay
- No level grinding
- Instant respawn if you die
- Wide variety of enemies, monsters and innocent farm animals to kill
- Wide variety of weapons and equipment to find
- Includes a randomiser which randomises all weapon and equipment
- Includes permadeath option just incase you enjoy playing games over from the start
- Options to flip controls and for AZERTY keyboards
Edward Atkin - Programming, music and sound
Richard Kerry - Music and moral support
Ben Fearn - Concept design help and moral support
Kenney.nl - graphics (link to asset pack)
Derbyshire dialect features prominently through the game. I based a lot of the dialogue on someone I know, but also used a couple of pages for ideas:
I found some really nice tools by Cedric Stoquer whilst making this game and I used them for making sound and music:
- Bleeper (sounds) https://pixwlk.itch.io/bleeper
- Pata Tracker (chiptunes) https://pixwlk.itch.io/pata-tracker
Source code on github: https://github.com/Eatkin/BenWasAssimilated
Community discord: https://discord.gg/FeWJTUr
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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Thanks for playing anyway.
What do you mean by sticky controls? Might find it's a bit more responsive in the desktop builds maybe. In theory you should be able to move 30 spaces per second. I can look into it though, need to do another update at some point soon anyway.
permadeath randomizer mode makes for a very fun chaotic roguelike.
I always run out of good weapons near the end of the game! Usually nice and easy starting out though :)
Love these concepts/games! Wanna make something similiar myself. :P
Great work with the art, music and coding in general!
Together they make a nice atmosphere. :)
Thanks for the positive comments! Glad you had a good time with it.
Got the project for download if you wanted to have a look (if you're using GMS2). I didn't draw a single piece of art for this game though, that was all by our hero Kenney! I wouldn't have even made this game without his free assets.
It was really fun, but the thing that stood out most to me was the music. How it changed for each Ben. Great work!
Hey thanks a lot! Kinda glad you said that because I made the first couple of tracks myself, and I don't usually work on music because it takes me too long 😅 got a bit of the old imposter syndrome, but I thought they were cool tracks
Great to hear you had fun!