Cucumber Racing (GBTK6)
Back when I was about 12 I used to enjoy messing around with Gamemaker 6. I had dreams of making cool games and selling them to make fat wads of cash. As it turns out, I was delusional and most of my games were complete trash.
In Cucumber Racing (formely known as Match Box Racing), I try and create something in the racing genre. This was probably inspired by Micro Machines V3, because I used to like that game. Unlike that game, however, this is complete trash.
Why are there two finish lines? How did I manage to complete a circuit and increase the number of laps I had to complete? Why do I get stuck on walls? Why did I create 36 sprites for each racer, each at a different angle, instead of just...setting the sprite angle? How is this game so bad? And how the hell does the AI work?
Now you too can see my humble beginnings. They truly are humbling. I added the terrible music for the Game Breakers Toolkit jam though. That wasn't there originally.
Also this doesn't have any resolution management or anything so it probably looks like trash.
Comments
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Laps left 100. Do I get special prize?
Well, this game made my ears bleed. But i still liked it!
I came first! I came first! I came first! I came first! I came first! I came first! I came first! I came first! I came first! I came first! I came first!
Aww yeah, first place!
Making a playable gaem at 12 is still something of an accomplishment. :)
Congrats!! I came 3rd 😆
I wouldn't really say it was very playable, but it's fun looking through this old stuff. Gave me a good foundation to work from when I started up making games again 😃