The evil ducks have trapped you in a beach hut, you must find a way to escape before they kill you!

Mobile users: game may be scaled by non-integer values to fill the screen, so may not be pixel perfect. This may make some graphics and text slightly less clear.

Jump scare warning! This game has jump scares (they're not really very scary) but they are optional! You can turn them off to be replaced by amusing situations, such as a door-to-door sales duck trying to sell you a vacuum cleaner.

Bonus content includes a 13 page booklet with a detailed walkthrough, developer commentary and some bonus content including unused assets and interesting trivia. Also includes the Gamemaker Studio 2 project file.

How to play

  • Click things to interact
  • Hold space to see what you can interact with
  • Hold escape to quit

About the Game

Made in 7 days for the "I can't draw but want to make a game (again)" jam. This is a poorly drawn and sarcastic escape room style point and click where you have to find your way out without being killed by a duck.

Extras

Source code is available on github: https://github.com/Eatkin/SilentBill

Reviews

“I did like the game” - Tommy van Son

“fucking bad. stupid you called me to the computer for this crap. it totally sucks. fuck you!" - Tommy van Son’s wife

Credits

Edward Atkin - programming, "graphics" and game design

Richard Kerry - music and sound design

Shepherd Cartography - film grain texture

Download

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Click download now to get access to the following files:

Silent Bill Booklet.pdf 3 MB
Silent Bill (Windows) 9 MB
Silent Bill (Linux) 9 MB
Silent Bill (Android) 19 MB
Silent Bill (Raspberry Pi) 9 MB
Silent Bill GMS2 Project.yyz 14 MB

Development log